This shipment has been intercepted by Agent 007 on behalf of Her Majesty’s Secret Service. A pop-up food experience for Spitalfields Market in London serving a redacted menu based on cuisine found at locations featured in the 2015 James Bond film, ‘Spectre’.
Agent 007 apprehended the criminal gang fronting a food service out of shipping containers to cater for the tastes of their international underground clientele.
MI6 will continue to operate the service, using their latest technology, to further the surveillance efforts of Spectre.
This was a conceptual project to design a themed world and icon, inspired by surrealism and theology.
Built on the edge of what we perceive to be true, Monterion celebrates feelings of nostalgia and knowledge. The icon “Secrets of the Sensible Soul” is a towering interpretation of swirling sensory information being exchanged.
The National Museum of the Mighty Eighth Airforce in Savannah, Georgia is a museum about missions. The men and women who gave the ultimate sacrifice to serve and protect their country. The museum serves as a celebration of their contribution and a lesson in understanding their lives. Secondary to this is the display of aircraft that allowed them to complete their duties.
The Mighty Mission Experience is to reflect being part of a crew for a B-17 Bomber.
An exercise in urban design and concept visualisation.
Broughton Street in Savannah, Georgia is reimagined as a pedestrian positive heart to the city.
Ready Player One: Ghost in the Machine is an immersive, fast-paced ride concept that flies the guest through the virtual world OASIS.
Based on the 2018 Warner Brothers film ‘Ready Player One’ and the novel of the same name by Ernest Cline, the attraction provides a seamless mix of show sets and video to pull guests into a thrilling race to stop the collapse of a virtual reality.
Collaborative concept project with Desiree Almonte.
The Sons of Horus is a complimentary escape room experience for the Ashmolean Museum, expanding on the growing trend of events after-hours such as the ‘V&A Lates’ or ‘After Hours at the Natural History Museum’.
The Ashmolean was used as a hypothetical client to the design because of their expansive collection of Ancient Egyptian artefacts.
Academic research conducted was focused on contextualising Ancient Egyptian architecture, and contemporary museum practices.
Originally planned by Miziker Entertainment for 8 selected SCAD students, as a weekend intensive in the global hub of Los Angeles, the Pitchfest program was reshaped (due to COVID) to help each chosen participant conceive and produce a short video that would express their personal brand. The Miziker creative and production team devoted time, resources, industry insight, creative advice, feedback and support from start to finish.
Pitchfest videos can be viewed at miziker.com/mizpitchfest
Conceptual Ideas for a Pokémon themed world.
Hoenn Festival Parade:
Celebration of the region Hoenn using a mixture of live performers, puppetry, and floats. The land was formed in the aftermath of a battle between legendary Pokémon.
Nearby Pokémon Interaction:
Guests use the footprints as way-finding to unique Pokémon character encounters. In the early stages of the game Pokémon Go, if a Pokémon was sighted nearby three footprints were used to illustrate this notification.
Galena PokéLab Tour Attraction:
A touring-style ride that turns into an immersive dark ride when Team Rocket Grunts disrupt the group with a sleeping Snorlax blocking the route.
For the TEC Summer 2020 Workshop, my first task as Graphic Designer was to create a social media introduction for our team, in any theme we could come up with. Our team bonded over our mutual love for the Animal Crossings New Horizons game, so our post was styled to the passports within the game.
TECWS Team 2:
Mentor - Adam Bezark
Producer - Xochilt Khoury
Writer - Grace Perrotta
Graphic Designer - Sara Needham
Concept Illustrator - Carolyn Teves
Concept Illustrator - Chase Fiore
Original concept provided by SCAD Alumni, Will Barnett.
Reimagining the outdoor queue for Barnett’s thesis project ‘Voodoo Escape’, an airboat dark-ride based on the roots of New Orleans Voodoo.
Deep in the forgotten forks of the Louisiana Bayou, a dark and mysterious group of outlaws have taken up residence on abandoned land. This once-thriving plantation is reaping a new kind of seed, black magic. The Vodou Queen and her minions are manipulating the natural world around them for their own devilish delights, and you have just walked right into her next ritual.
Temporary exhibition concept at the Victoria & Albert museum taking the audience on a journey through Wonder Woman history.
As an Amazonian Princess, a Warrior and an Ambassador, Wonder Woman has always been topical with each decade, cementing her as a true icon in the 21st Century spotlight.
The visitor will learn about how society impacts comic culture and vice versa. The character of Wonder Woman was founded on integrity and ingenuity but has struggled through being manipulated into an over-sexualised, objectified symbol of lust, through to reclaiming her right as a powerful role model.
Theatrical set concept for an Anthony Neilson play, the ‘Wonderful World of Dissocia’ at the National Theatre.
The story follows the tale of a young woman, Lisa Jones, who is suffering from the uncommon condition dissociative disorder. However, this is not revealed to the audience until the second act. It is a clever work that crawls into the mind of the sufferer. This short yet unique play grabbed the attention of critics when it debuted in 2004, now the play is known for it’s Alice in Wonderland-esque depiction of mental health.